Goldeneye Reloaded


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 Weapons that need to be modeled....

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Ninjamonkey
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PostSubject: Weapons that need to be modeled....   Wed Aug 19, 2009 8:56 pm

OK, ThaJokar and who ever else is helping model weapons....
Heres a list of weapons to be modeled:
PP7 (will make secondary fire silenced version) - Faparith
RC-P90 - lazy sammich
DD44 Dostovei - WIP Shallows
Cougar Magnum - Shallows
Golden Gun - ThaJoKer
Remote Mine - ThaJoker
Timed Mine - Different texture to Remote Mine Right? if so done by ThaJoker
Rocket Launcher - Shallows
Grenade Launcher - Lazysammich
AR-33 Assault Rifle - ThaJoker
Automatic Shotgun - lazy sammich
D5K Deutsche (will make the secondary fire silenced version) - Lazy sammich
Grenade - Lazy sammich
Klobb
KF-7 (ak-47 if that helps) *wip*
Military Laser (refer to Goldeneye forever)
Gold PP7- Farapith same PP7 Different Texture
Silver PP7- Faraptith same PP7 Different Texture
Throwing Knife (will be the secondary fire of the hunting knife pre-extisting in kurok)
Phantom (refer to Goldeneye forever) - Lazy Sammich
Shotgun (regular shotgun; different than the automatic one) - Shallows

All these weapons can be looked at on the link I added for the Phantom and Military lazer. Also, when I figure out
how to code in dual weapons. We may need models for them. Just to give you a heads up.

What is you're guys opinions on mixing up the weapons? Like goldeneye with a few perfect dark ones thrown in?


When a model is done, I will mark it on this list.

EDIT Lazy Sammich:just crossed of a few of the weapons becaus theyve been modeled already

EDIT: Shallows: MILITARY LAZER, ROCKET LAUNCHER AND THROWING KNIFE ARE LAST MODELS LEFT. WOOT. We have the PP7s just get
farapith to send them to you mobster.

Dibs on Rocket Launcher Bitches.

EDIT: Only Military Lazer and Throwing Knife Left
We really need someone to code in more weapons. Thats like our main priority, is anyone doing our menu?


Last edited by Ninjamonkey on Thu Aug 20, 2009 7:45 am; edited 1 time in total
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ThaJoKer
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PostSubject: Re: Weapons that need to be modeled....   Thu Aug 20, 2009 7:07 am

Ok, thanks ninja for giving us a list of models for us to do. Im going to school like in 20 minutes, and wont be back for 7 hours, so I wont be available to talk to or contact untill then....
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PostSubject: reply   Thu Aug 20, 2009 4:43 pm

holy christ. lol lots of weapons. i could maybe even help model.
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Faparith
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PostSubject: Re: Weapons that need to be modeled....   Thu Aug 20, 2009 8:39 pm

I found some free time and decided i needeed to practice my modelling more
So you can put a line through the PP7 and the Klobb Smile .



The PP7.


The Klobb.

Ok so that's my donations for now. Got more Solitude mapping to work on.
But in my next free time slot i plan to to model Bond James Bond, shaken not stride.
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PostSubject: Re: Weapons that need to be modeled....   Thu Aug 20, 2009 9:18 pm

DUDE, those are great.
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PostSubject: Re: Weapons that need to be modeled....   Fri Aug 21, 2009 9:51 am

mobster can animate and get in game so when he has free time and there texture he can Smile
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PostSubject: Re: Weapons that need to be modeled....   Fri Aug 21, 2009 12:11 pm

ok sound great to me.
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PostSubject: reply   Fri Aug 21, 2009 4:15 pm

yes ill find time one way another even with l4q, coq, coc, summer101, and portal too xD. This will be a fun project
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PostSubject: Re: Weapons that need to be modeled....   Sun Aug 23, 2009 9:26 am

We really need anoter coder or two. One for the engine. One for the weapons. as it turns out, I looked into the kurok prog.dat file. The quake qc files are the ones used. like a few of the weapons arent even in there. THere are just replacing the super shotgun and oher things. So thats the case. the only reason Im saying this is because there are a few weapons in kurok that we dont want in the game. IE the torq bow and the gatling/chain gun.
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PostSubject: Re: Weapons that need to be modeled....   Tue Aug 25, 2009 4:11 am

im on the rc-p90
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PostSubject: Re: Weapons that need to be modeled....   Wed Oct 14, 2009 3:05 am

List Updated we are nearly done on the gun modeling boys.

Peace,
Shallows
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PostSubject: Re: Weapons that need to be modeled....   Wed Oct 14, 2009 3:13 am

OKay. Now we need those dual wieldable weapons to be make
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Shallows
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PostSubject: Re: Weapons that need to be modeled....   Wed Oct 14, 2009 3:30 am

We can do that with low poly pistols and make it do same damage as holding one (more of an asthetic thing) or we could make duel a new gun and double the damage of the regular pistols. Pistols are easy to duel cause they are low poly. If we get someone to code in new weapons (or if I get the contents on kuroks progs.dat) I can try or whoever can code in more weapons and then we can get the best game alpha for devs only working and then we can do some teasers.

Peace,
Shallows
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