Goldeneye Reloaded


Goldeneye for psp,pc,and ds (hopefully)
 
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Mobster
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PostSubject: pick up the pace   Sun Dec 06, 2009 3:31 pm

Guys, idk what happened because for a while, this mod was making updates almost every day. It seems everyone has moved to other projects, but if you're still here then post
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Shallows
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PostSubject: Re: pick up the pace   Sun Dec 06, 2009 4:59 pm

Still here.
Hmmm Im not tosure what happened.
When hit the wall if you know what I mean.
Needing me to either work out reloading or just get someone to do it for us (with frames in code)
Once that is done we will pick up again.

Peace,
Shallows
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Ninjamonkey
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PostSubject: Re: pick up the pace   Sun Dec 06, 2009 6:52 pm

I am still here physically. I do not have the time yet to contribute. I am trying to get some recruits to help us with coding and stuff.
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lazy sammich
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PostSubject: Re: pick up the pace   Mon Dec 07, 2009 10:03 am

theres nothing i can do until we start making progress again and for that i think we need new weapons in, actually saying that i can do the crosshairs and hud/display. but ill need some help because theres far too much for me to do alone, especially with me doing all the hud stuff for prime aswell.

the only nights i can work for the next few weeks are fridays because mon-thursday im doing coursework and revision... sounds kinda dorky when i say that but it finally hit me a few weeks ago... ive got like 8 months left at school and i havent bothered a bit.

anyways on friday ill do the numbers for the display n stuff Very Happy
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ThaJoKer
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PostSubject: Re: pick up the pace   Mon Dec 07, 2009 3:40 pm

Im still here too, its just that we really need shallows to texture the weapons, while at the same time we need weapons coded in to kurok, and on top of that u need to animate the weapons, so really we just need to all find a time that we can go through the process of finishing our WIP's. Oh and Jukki you also need to create more maps. I hate to tell ya, but the skyrail map is WAY too LAGGY for the psp, so I dont know if it will be re-leasable....
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Mobster
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PostSubject: reply   Mon Dec 07, 2009 6:55 pm

hey im always ready to animate
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ThaJoKer
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PostSubject: Re: pick up the pace   Mon Dec 07, 2009 7:43 pm

then animate my weapons I posted in the "DEV" Section, k?
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PostSubject: Reply   Mon Dec 07, 2009 8:10 pm

Ok then
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PostSubject: Re: pick up the pace   Mon Dec 07, 2009 10:26 pm

well we could always post help wanted's on forums that you all go to. y kne know who you might find. Maybe e could collaborate with iHalo. They have numbers and people who can code. I'll try to talk it out with a friend of mine on the team.

how would I get to my messages without having a new one? I never figured this one out.
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Shallows
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PostSubject: Re: pick up the pace   Tue Dec 08, 2009 1:43 am

I might have reloading sorted out and then i just need to add more weapons. Gimmie a few days I have convercing to do with biodude.
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PostSubject: Re: pick up the pace   Tue Dec 08, 2009 11:47 am

Alright, thats cool. Trying to get to help?? that would be awesome if possible.
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lazy sammich
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PostSubject: Re: pick up the pace   Tue Dec 08, 2009 2:58 pm

i only use this forum prime and solitude and theres noone at prime that can help and solitude will get pissed if i ask for help there.
but my friend is really artistic and hes taking a photoshop course ill have a word with him and we may be able to get some sick textures Smile
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PostSubject: reply   Tue Dec 08, 2009 7:21 pm

and ive been texturing lately
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Jukki
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PostSubject: Re: pick up the pace   Sun Dec 27, 2009 3:42 am

yeah me still here. But i suck at outside maps. so we need mapper/mappers.
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