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 The AR-33(M-16)

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ThaJoKer
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PostSubject: The AR-33(M-16)   Sat Aug 22, 2009 1:44 am

Ok, so here is my second weapon, and probably a lot better than the first, so here it is....



its not textured obviously, but whatcha think???
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Jukki
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 2:42 am

Holy shit that is awesome. How do you guys do thease? Ican't wait for textured version
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ThaJoKer
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 9:02 am

Thanks, it took me a day in a half, and im probably going to edit it a little more, and as for the texture, ninja is working on geting a texture artist, because really I have no clue how to make my own textures.... =[
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ThaJoKer
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 9:15 am

Oh, and I posted this pic on our moddb guys, just to let u no
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 9:16 am

Ah ha, ok I was gunna do that today. One less thing to do. I must say there are a few things that are hard to come by.
A coder for one, and a texture artist
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 10:28 am

thats kind of a lot of polys
once you ad hands i dont think it will run smoothly
you should aim for about 500 for model and 200 for hand
right now that would be over 1000 and bring down the fps
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ThaJoKer
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 10:38 am

yeh, good point. I will revise it in the future and make sure that there arnt any vertices where I dont need them, infact im doing that right now....
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PostSubject: reply   Sat Aug 22, 2009 10:39 am

should be fine considering every one of urban assaults weapons are over 1000 polys
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 10:40 am

Hey tsluecke, do you think your texture artist could lend us a hand? ThaJoker doesnt know how to make textures (which is ok). Also, do you know of a place where I'am definate to find a coder? We need help programing in all the new AI enemies and and things.
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Jukki
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 10:48 am

And some textures for my maps like snow and brindge
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PostSubject: reply   Sat Aug 22, 2009 11:10 am

lol guys there is definite spot to find a coder or texture artist. l4q waited a long time for a coder to show up. Theres always necrod but he doesnt even work as much as he should at l4q
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Ninjamonkey
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 1:48 pm

Hmmm does he help at all? how good is he?
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PostSubject: reply   Sat Aug 22, 2009 2:55 pm

well yes hes great. hes done all of l4q's textures. he just doesnt work much
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PostSubject: Re: The AR-33(M-16)   Sat Aug 22, 2009 4:40 pm

mobster could you se if he could help us out? We need enemies coded and textures for ThaJokers models.
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PostSubject: reply   Sat Aug 22, 2009 5:20 pm

i will if he ever gets on lol
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PostSubject: Re: The AR-33(M-16)   Tue Aug 25, 2009 7:03 am

hey, heres a tip, instead of cylinders (which i can see you have use a lot of) use hexagons, they will drop the model about 250 polys. cylinders are poly whores. when working low poly never ever use them Very Happy
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PostSubject: Re: The AR-33(M-16)   Tue Aug 25, 2009 10:41 am

im sorry ninja but atm we really need him so at this time no
we are stuck trying to get our weapons in game but they need to be textured first Razz
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PostSubject: Re: The AR-33(M-16)   Tue Aug 25, 2009 10:50 am

Ok, thanks anyway.
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