Goldeneye Reloaded
Goldeneye Reloaded
Goldeneye Reloaded
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Goldeneye for psp,pc,and ds (hopefully)
 
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Mobster
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PostSubject: first weapon   first weapon EmptyFri Aug 21, 2009 7:36 pm

booya guys I got our first weapon perfectly positioned in game.

first weapon Fitz0000-16

how do you like that? needs a better texture obviously and hands but its a start!
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ThaJoKer
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PostSubject: Re: first weapon   first weapon EmptyFri Aug 21, 2009 9:31 pm

Nice man, oh and hey, can you texture models aswel??
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Ninjamonkey
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PostSubject: Re: first weapon   first weapon EmptyFri Aug 21, 2009 10:40 pm

Nice work mobster. I like. Anyway, any luck on the PP7?
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Faparith
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PostSubject: Re: first weapon   first weapon EmptyFri Aug 21, 2009 11:07 pm

Nice, if do say so myself Smile

If you don't mind I would like to try animating the pp7 myself.
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Ninjamonkey
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PostSubject: Re: first weapon   first weapon EmptyFri Aug 21, 2009 11:24 pm

Ok, anyway. mobster how do you get the models in game? I know that you have to swtich them with the kurok files but they dont act as they should right?
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Jukki
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PostSubject: Re: first weapon   first weapon EmptyFri Aug 21, 2009 11:56 pm

Ninjamonkey wrote:
Ok, anyway. mobster how do you get the models in game? I know that you have to swtich them with the kurok files but they dont act as they should right?

right you need to edit codes to make like ammo, ammotype etc...
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Ninjamonkey
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PostSubject: Re: first weapon   first weapon EmptySat Aug 22, 2009 12:40 am

And thats where the clean .qc files come in right?
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Faparith
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PostSubject: Re: first weapon   first weapon EmptySat Aug 22, 2009 1:01 am

Yea. That is where you use the clean .qc and start to modify quake game code to get the guns to behave correctly. Inside3d.com has load of tutorials cover most of the changes that are going to need to be done.
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Mobster
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PostSubject: reply   first weapon EmptySat Aug 22, 2009 10:37 am

but fap...i wanted to animate..wahhh. jk you can if you want. anyways you have to position the model and scale it to show up right in kurok.
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Jukki
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PostSubject: Re: first weapon   first weapon EmptySat Aug 22, 2009 10:51 am

Mobster wrote:
but fap...i wanted to animate..wahhh. jk you can if you want. anyways you have to position the model and scale it to show up right in kurok.


But we need Hands first
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Mobster
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PostSubject: reply   first weapon EmptySat Aug 22, 2009 11:08 am

yes thats right
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Faparith
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PostSubject: Re: first weapon   first weapon EmptySat Aug 22, 2009 5:14 pm

ARGH.....HANDS.
Normally hands can be trick but then add in the fact that they need to be low poly and add on to that again the need to model the joint so that they deform properly and the result isn't as low poly as I had hoped for.
So far the hands are like blocks (needs to be for tris counts) and i think its around 200 tris for both hands

And Mobster I need some animating practice Smile , well I will see how it turns out (hopefully good). As for the positioning and scaling i have quite a bit of experience in that area and i have a few guns to use as refrance.

And as for Urban Assault, i have a few concerns that they will run into FPS problemss with all those poly, but i hope it works out well for them.
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Mobster
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PostSubject: reply   first weapon EmptySat Aug 22, 2009 5:19 pm

can you just take the model i already positioned so all my work doesnt go to waste? XD
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Faparith
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PostSubject: Re: first weapon   first weapon EmptySat Aug 22, 2009 5:53 pm

Dont worry your still animating the Klobb with the hands, I will sends the hands to you when I have them done so that you can add them, then you can send the whole thing back to me and I will optimise it.

I just want to animate the PP7. Smile
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Jukki
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PostSubject: Re: first weapon   first weapon EmptySat Aug 22, 2009 10:49 pm

Remember to make them bondish. And if we make multiplayer sou we can choose the charracter we need more different hands
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Ninjamonkey
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PostSubject: Re: first weapon   first weapon EmptySat Aug 22, 2009 11:11 pm

he's only making them for his model. I assigned thajoker to make hands models and send them over to mobster with his ar 33 model to be animated.
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Jukki
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PostSubject: Re: first weapon   first weapon EmptySat Aug 22, 2009 11:32 pm

Yes and when you get Hands animate the karate hands too.

And he who is making hands remember that bond has wristclock on his left hand
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Ninjamonkey
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PostSubject: Re: first weapon   first weapon EmptySun Aug 23, 2009 8:35 am

We actually need to make two wristwatches. one for the laser, the other for the remote mines denetator.
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ThaJoKer
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PostSubject: Re: first weapon   first weapon EmptySun Aug 23, 2009 10:40 am

dammit lol more work for me....awell, I have somewhat of a base hand model, so i SHOULD be able to add in the watches...
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Ninjamonkey
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PostSubject: Re: first weapon   first weapon EmptySun Aug 23, 2009 11:34 am

Plus, we also somehow have to make the make the watch become the menu. Like you press the esc or pause button and the wrist with wtch comes up with it and you're on the pause menu.
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Jukki
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PostSubject: Re: first weapon   first weapon EmptySun Aug 23, 2009 12:29 pm

JUKKI HAVE AN IDEA!!! Main menu is the clock. Some animations and it is good
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Mobster
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PostSubject: reply   first weapon EmptySun Aug 23, 2009 1:58 pm

guys i made hands if you want...
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Ninjamonkey
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PostSubject: Re: first weapon   first weapon EmptySun Aug 23, 2009 2:11 pm

Ok, soo you mean like you make an animation of the watching up to the screen and with nothing on it except the green background and then the screen would be on the watch?
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