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lazy sammich
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PostSubject: new modeler needed?   Mon Aug 24, 2009 8:39 am

hey, im aplying to be a weapon modeler for reloaed, some of you may know me from the solitude forums and maybe even the iSlayer forum. i have done a little work for the islayer team, and currently working on a skybox for them.

as some sort of proof that im a "good" modeler i will make a pp7 Very Happy

EDIT: heres how far i got before i found out it was already done Razz


Last edited by lazy sammich on Mon Aug 24, 2009 10:02 am; edited 3 times in total
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 8:45 am

We have a PP7 model already, but if you go to the weapons section. Look at the stick post of all the weapons we're gunna need. Pick one and model it would be a proof.

We have already:
Klobb
AR33
PP7
Proximiny Mine

How good are you with modeling characters? we dont have anyone working on that.
Edit: also, how good are you at making textures for guns and people?
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lazy sammich
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 9:48 am

okey dokey. i an apply textures (sort of) but i cant make them, and characters take me a long time and use a heck of alot of polys, i tried a master cheif helmet and its visor alone took up 400 polys, so im not too good at that.

but i will get started on another weapon.
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 9:51 am

Alright, cool. I will add you into the dev team group.

Edit: you're officially a dev team member, welcome aboard pirat
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 11:55 am

nice one Very Happy thanks alot What a Face
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 12:01 pm

Actually we can use that. But not for the PP7. We'll use the for dd44 dostevei
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PostSubject: reply   Mon Aug 24, 2009 4:26 pm

whats that poly count? sketchup always has high poly counts
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lazy sammich
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 4:36 pm

its 250 polys, but i have this friend called a poly cruncher Very Happy i managed to cheat the trial on it cyclops
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 4:37 pm

But the model you posted here. could be our dd44 dosetovei.
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PostSubject: reply   Mon Aug 24, 2009 4:41 pm

holy christ! i want it lol. all my sketchup models are over 1k polys like this:
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lazy sammich
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 4:47 pm

i reckong you could get that below, 1k polys without the cruncher.... i will see if you can find the link to the cruncher though

just remember with sketchup, the way it applies textures helps a lot... ig you get rid of all the little details, you can get a texture to make it look how it did with a great reduction in poly's but i must say that gun is amazing
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PostSubject: Re: new modeler needed?   Mon Aug 24, 2009 4:49 pm

sorry for double post.
heres the link to the poly cruncher.
http://www.mootools.com/plugins/us/polygoncruncher/index.asp
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