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 Cool thought.......still going on with kurok

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Ninjamonkey
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PostSubject: Cool thought.......still going on with kurok   Wed Aug 19, 2009 7:40 am

I was just imagining what this would be like playing it with the solitude engine. It would make you choose and pick your weapons wisely since you can only carry two. That only thing I would have to remove is the grenade feature.

Now this is only a thought. I'm still going with using kurok. Has a more james bond-y / goldeneye feeling to it.
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Jukki
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PostSubject: Re: Cool thought.......still going on with kurok   Wed Aug 19, 2009 8:05 am

KEEP KUROK. I know that solitude z is good butit isnt james bondish engine
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tylersluecke
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PostSubject: Re: Cool thought.......still going on with kurok   Wed Aug 19, 2009 11:44 am

ya good idea to stick with an engine thats usable
instead of a half done one.
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PostSubject: cool thought   Wed Aug 19, 2009 12:21 pm

Yea, I read somewhere that a few things could be tweaked with it. Like there are glitchs with the sniper zoom code. Right now, I still need to figure out how to edit kurok code. Is it the same as editing quake code? You download the source and edit the source files than compile it. and make it a pak2.pak file and load it up with kurok?
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PostSubject: Re: Cool thought.......still going on with kurok   Wed Aug 19, 2009 1:20 pm

I say use Solitudes engine it has a lot of features that Kurok doesn't have, Xlink has done amazing work on it.
But stick with Kurok for now until its relashed.
As for the grenades that's done in the .qc so it wont affect the engine choice.
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PostSubject: Re: Cool thought.......still going on with kurok   Fri Aug 21, 2009 7:13 pm

Yea, I think you should stick with the kurok engenie... As it's been said, Solitudes' engine doesn't feel very "James Bondish"
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