| Weapons that need to be modeled.... | |
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+4Faparith Mobster ThaJoKer Ninjamonkey 8 posters |
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Ninjamonkey Admin
Posts : 190 Agent points : 5601 Karma : 2 Join date : 2009-08-18 Age : 32
| Subject: Weapons that need to be modeled.... Wed Aug 19, 2009 8:56 pm | |
| OK, ThaJokar and who ever else is helping model weapons.... Heres a list of weapons to be modeled: PP7 (will make secondary fire silenced version) - Faparith RC-P90 - lazy sammich DD44 Dostovei - WIP Shallows Cougar Magnum - Shallows Golden Gun - ThaJoKer Remote Mine - ThaJoker Timed Mine - Different texture to Remote Mine Right? if so done by ThaJoker Rocket Launcher - Shallows Grenade Launcher - Lazysammich AR-33 Assault Rifle - ThaJoker Automatic Shotgun - lazy sammich D5K Deutsche (will make the secondary fire silenced version) - Lazy sammich Grenade - Lazy sammich KlobbKF-7 (ak-47 if that helps) *wip* Military Laser (refer to Goldeneye forever) Gold PP7- Farapith same PP7 Different Texture Silver PP7- Faraptith same PP7 Different Texture Throwing Knife (will be the secondary fire of the hunting knife pre-extisting in kurok) Phantom (refer to Goldeneye forever) - Lazy Sammich Shotgun (regular shotgun; different than the automatic one) - Shallows All these weapons can be looked at on the link I added for the Phantom and Military lazer. Also, when I figure out how to code in dual weapons. We may need models for them. Just to give you a heads up. What is you're guys opinions on mixing up the weapons? Like goldeneye with a few perfect dark ones thrown in? When a model is done, I will mark it on this list. EDIT Lazy Sammich:just crossed of a few of the weapons becaus theyve been modeled already EDIT: Shallows: MILITARY LAZER, ROCKET LAUNCHER AND THROWING KNIFE ARE LAST MODELS LEFT. WOOT. We have the PP7s just get farapith to send them to you mobster. Dibs on Rocket Launcher Bitches. EDIT: Only Military Lazer and Throwing Knife Left We really need someone to code in more weapons. Thats like our main priority, is anyone doing our menu?
Last edited by Ninjamonkey on Thu Aug 20, 2009 7:45 am; edited 1 time in total | |
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ThaJoKer Dev
Posts : 126 Agent points : 5568 Karma : 2 Join date : 2009-08-18 Age : 29 Location : Missouri
| Subject: Re: Weapons that need to be modeled.... Thu Aug 20, 2009 7:07 am | |
| Ok, thanks ninja for giving us a list of models for us to do. Im going to school like in 20 minutes, and wont be back for 7 hours, so I wont be available to talk to or contact untill then.... | |
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Mobster Dev
Posts : 106 Agent points : 5501 Karma : 10 Join date : 2009-08-18
| Subject: reply Thu Aug 20, 2009 4:43 pm | |
| holy christ. lol lots of weapons. i could maybe even help model. | |
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Faparith secret agent
Posts : 36 Agent points : 5406 Karma : 0 Join date : 2009-08-18
| Subject: Re: Weapons that need to be modeled.... Thu Aug 20, 2009 8:39 pm | |
| I found some free time and decided i needeed to practice my modelling more So you can put a line through the PP7 and the Klobb . The PP7. The Klobb. Ok so that's my donations for now. Got more Solitude mapping to work on. But in my next free time slot i plan to to model Bond James Bond, shaken not stride. | |
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Ninjamonkey Admin
Posts : 190 Agent points : 5601 Karma : 2 Join date : 2009-08-18 Age : 32
| Subject: Re: Weapons that need to be modeled.... Thu Aug 20, 2009 9:18 pm | |
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tylersluecke Admin
Posts : 48 Agent points : 5433 Karma : 10 Join date : 2009-08-19
| Subject: Re: Weapons that need to be modeled.... Fri Aug 21, 2009 9:51 am | |
| mobster can animate and get in game so when he has free time and there texture he can | |
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Ninjamonkey Admin
Posts : 190 Agent points : 5601 Karma : 2 Join date : 2009-08-18 Age : 32
| Subject: Re: Weapons that need to be modeled.... Fri Aug 21, 2009 12:11 pm | |
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Mobster Dev
Posts : 106 Agent points : 5501 Karma : 10 Join date : 2009-08-18
| Subject: reply Fri Aug 21, 2009 4:15 pm | |
| yes ill find time one way another even with l4q, coq, coc, summer101, and portal too xD. This will be a fun project | |
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Ninjamonkey Admin
Posts : 190 Agent points : 5601 Karma : 2 Join date : 2009-08-18 Age : 32
| Subject: Re: Weapons that need to be modeled.... Sun Aug 23, 2009 9:26 am | |
| We really need anoter coder or two. One for the engine. One for the weapons. as it turns out, I looked into the kurok prog.dat file. The quake qc files are the ones used. like a few of the weapons arent even in there. THere are just replacing the super shotgun and oher things. So thats the case. the only reason Im saying this is because there are a few weapons in kurok that we dont want in the game. IE the torq bow and the gatling/chain gun. | |
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lazy sammich Dev
Posts : 264 Agent points : 5694 Karma : 4 Join date : 2009-08-24 Age : 29 Location : devon, england
| Subject: Re: Weapons that need to be modeled.... Tue Aug 25, 2009 4:11 am | |
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Shallows Dev
Posts : 97 Agent points : 5436 Karma : 3 Join date : 2009-09-30 Age : 30 Location : Rotorua, New Zealand
| Subject: Re: Weapons that need to be modeled.... Wed Oct 14, 2009 3:05 am | |
| List Updated we are nearly done on the gun modeling boys.
Peace, Shallows | |
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Jukki Admin
Posts : 208 Agent points : 5648 Karma : 10 Join date : 2009-08-18 Age : 29 Location : Finland
| Subject: Re: Weapons that need to be modeled.... Wed Oct 14, 2009 3:13 am | |
| OKay. Now we need those dual wieldable weapons to be make | |
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Shallows Dev
Posts : 97 Agent points : 5436 Karma : 3 Join date : 2009-09-30 Age : 30 Location : Rotorua, New Zealand
| Subject: Re: Weapons that need to be modeled.... Wed Oct 14, 2009 3:30 am | |
| We can do that with low poly pistols and make it do same damage as holding one (more of an asthetic thing) or we could make duel a new gun and double the damage of the regular pistols. Pistols are easy to duel cause they are low poly. If we get someone to code in new weapons (or if I get the contents on kuroks progs.dat) I can try or whoever can code in more weapons and then we can get the best game alpha for devs only working and then we can do some teasers.
Peace, Shallows | |
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| Weapons that need to be modeled.... | |
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